Adventures in Editing

Greetings! I just wanted to pop on here to mention that I have finally finished editing my sister’s independent storyboard sequence! Due to privacy, if you wish to view please private message me and I will provide you with the password for this link: There Goes the Neighborhood - Animatic

It was an absolute blast getting to work on this project, and a great challenge getting to see the project through from inception to the end. From recording the scratch dialogue, to discussing panel fixes, to the final rough mix in Avid, it was really exciting to get a taste of being in the lead editor chair.

I absolutely love animation editorial, and I’m so grateful for the opportunity to be able to practice my skills in a more laid back environment. Looking forward to continuing to hone my craft as time goes on!

Side Project Time!

Recently, my sister, Karina McBeth (INSTAGRAM LINK), approached me to collaborate with her on a personal project. As she is a professional storyboard artist, she decided to create a short story sequence for fun, and asked me to help cut the animatic for her.

Screencap of an Edit Session on Twitch

Personal Work Set Up!

It’s been an awesome challenge getting to fully dive in to editing this sequence as well as bounce ideas off of my sister. We’ve been running real time Edit Sessions thanks to the help of Twitch and Discord. Twitch allows us to run the cut back without any delays or snags in the playback, while Discord has given us a means of doing voice and video chat through a separate channel.

I can’t wait to eventually show you all the fruits of our labor. It’s a real passion project and has been a joy to work on. I’ll be sure to update here as soon as we’ve wrapped up. Until then, just know that we are tirelessly tinkering away on this and can’t wait to put it out in the world soon enough!

If you would like to follow along, be sure to check out my Instagram: the.bigchair . I’ve been starting to ramp us using this account a bit more, so stay tuned to see updates on it about work, editing, and other exciting side ventures!

Cheers!

Hey, Who's That?

Hello Everyone! I just wanted to pop in to share that I was recently featured on all of Walt Disney Animation Studios’s Social Media outlets as part of their March Women’s History Month celebration. (Link to Instagram Post).

In my profile, I talk about my love of post production, working as a woman in animation editorial, as well as some fun side commentary on my love of video game storytelling. I had a blast getting to answer these questions and share some insight into the part of the animation industry that I love working in!

Hope you enjoy this fun, small peek into my mind!

The One and Only...VIVO!

The day is finally here! “Vivo” has officially been released on Netflix! I’m so incredibly proud of this film, and am so excited it's out there in the world to enjoy. It was an absolute blast and honor getting to work on this movie alongside such a talented group of artists and creatives (including my sister Karina McBeth who was a Storyboard Artist!). This was my first feature working as a 1st Assistant Editor and I thank my Editorial team for encouraging me through it all. It had a HUGE learning curve, and I'm so grateful for the patience they showed me each step of the way, allowing me to stumble and learn from my mistakes. I can’t express how excited I am to call this my first animated film that I have seen from beginning to end (previously had only gone up to the Layout stage). I hope you have fun getting to dive into the beautiful sights and sounds of "Vivo" soon enough. Congrats to Kirk and Brandon for directing such a enchanting film, and cheers to the crew!

In Motion

At long last, the day has finally arrived - I am now officially eligible to work as an Assistant Editor with the Editors Union.

Following the completion of my time on Playmobil, I gathered up my paystubs and began the 3 month trek that was the application and approval process for joining IATSE Local 700. It was a journey that not only pushed me to wait on God's timing, but also allowed me to complete tasks and explore new avenues that I never would've experienced otherwise.

Having recently gotten engaged, I was actually able plan out pretty much my entire wedding over the course of these past few months. Humorously, the date isn't for another year, but with the intense hours of post production, having this time off granted me the ability to check off the larger aspects of the big day without having to worry about trying to plan meetings around my busy work schedule.

In addition, I've begun teaching myself the Unity 3D game engine. Having heard great things about it from one of my mentors and school, I decided to give it a shot as I've always been fascinated by visual programming; more specifically in relation to video games. Thankfully, I didn't have to learn an entirely different language as scripting is done in C#. However, Unity's API and editor did take a bit to wrap my head around as game programming is built around triggers and manipulation of physical objects in space - a change of pace from the command prompt based programs I wrote in school. While I'm still continuing to delve more into the documentation and use of Unity, I'm hoping to eventually create a small adventure game to combine my love of coding with storytelling.

Now as I look forward, I'm nervous and excited to see what God has in store for me. Whether it be Union or Non-Union, I know my next job will be exactly what I need to discover, explore, and stretch myself both mentally and spiritually. Here's to this next chapter!

A Sweet, Sweet Sound

One of the projects the team I'm working with took part in was creating a makeshift sound booth. Being that our production is working in a warehouse, we tended to get a lot of reverb whenever we recorded our scratch dialogue. As such, me, my 1st Assistant Editor, and our coordinator banded together to create a booth.

After throwing around a few ideas on how to craft it, we settled on making a 10'x10'x10' metal pipe cube covered in moving blankets. Excited to begin, we headed to Home Depot; a place we'd end up making more trips to than we would've liked over the next few weeks. With us being more versed in film and not DIY construction, we ran into some bumps in the road, including buying incorrect pipe fittings, misjudging exactly how high 10 feet truly was, and miscalculating the number of blankets we needed to cover the gigantic cube. However, after a lot of sweat, tears, and driving around town, we finally finished our beautiful cube.

Aside from the light chemical smell the blankets permeate the air with (don't worry, we've been airing it out and using Febreze), the cube has made a huge difference! Before we had our "booth" we had to be very cautious whenever we recorded. We couldn't bump the levels up too high and our editors weren't too thrilled with the nearly unusable, echoing scratch that resulted whenever our actors yelled too loud. Now when we record, you would've thought we were in a real booth! The sound is crisp and clear, with us only having to pause every so often when a particularly loud motorcycle plows down the street next to us.

I'm quite proud of our booth, loving dubbed "The Cube" by our production. Though our resources may be limited, our team continues to amaze me with their resourcefulness whenever a need arises.

(P.S. I would've posted a picture, but I wanted to err on the safe side since we're sharing the space with another company.)