Adventures in Editing

Greetings! I just wanted to pop on here to mention that I have finally finished editing my sister’s independent storyboard sequence! Due to privacy, if you wish to view please private message me and I will provide you with the password for this link: There Goes the Neighborhood - Animatic

It was an absolute blast getting to work on this project, and a great challenge getting to see the project through from inception to the end. From recording the scratch dialogue, to discussing panel fixes, to the final rough mix in Avid, it was really exciting to get a taste of being in the lead editor chair.

I absolutely love animation editorial, and I’m so grateful for the opportunity to be able to practice my skills in a more laid back environment. Looking forward to continuing to hone my craft as time goes on!

Side Project Time!

Recently, my sister, Karina McBeth (INSTAGRAM LINK), approached me to collaborate with her on a personal project. As she is a professional storyboard artist, she decided to create a short story sequence for fun, and asked me to help cut the animatic for her.

Screencap of an Edit Session on Twitch

Personal Work Set Up!

It’s been an awesome challenge getting to fully dive in to editing this sequence as well as bounce ideas off of my sister. We’ve been running real time Edit Sessions thanks to the help of Twitch and Discord. Twitch allows us to run the cut back without any delays or snags in the playback, while Discord has given us a means of doing voice and video chat through a separate channel.

I can’t wait to eventually show you all the fruits of our labor. It’s a real passion project and has been a joy to work on. I’ll be sure to update here as soon as we’ve wrapped up. Until then, just know that we are tirelessly tinkering away on this and can’t wait to put it out in the world soon enough!

If you would like to follow along, be sure to check out my Instagram: the.bigchair . I’ve been starting to ramp us using this account a bit more, so stay tuned to see updates on it about work, editing, and other exciting side ventures!

Cheers!

Hey, Who's That?

Hello Everyone! I just wanted to pop in to share that I was recently featured on all of Walt Disney Animation Studios’s Social Media outlets as part of their March Women’s History Month celebration. (Link to Instagram Post).

In my profile, I talk about my love of post production, working as a woman in animation editorial, as well as some fun side commentary on my love of video game storytelling. I had a blast getting to answer these questions and share some insight into the part of the animation industry that I love working in!

Hope you enjoy this fun, small peek into my mind!

Transition

Last Friday was officially my last day with Pilot. It was a bittersweet goodbye as I had grown rather close to my co-workers at both the LA and New York offices.

I have Pilot's Post Supervisor to thank for pushing me to challenge myself to be an independent thinker and troubleshooter. With each network having its own set of unique delivery specs, it forced me to become more observant and thorough, as it was crucial that deliveries followed the post requirements to a 'T.' It was overwhelming at first since it seemed like every network had vastly different specifications, but as I did more and more jobs, I realized they were more similar than I had originally thought, with me only having to make slight changes here and there to adhere to a specific network's guidelines.

The next leg of my career journey began Tuesday of this past week. I am now serving as a 2nd Assistant Editor on an animated feature film with ON Animation Studios. One of my former Pixar mentors approached me about this position, and I thought it would be a great next step as I'd be able to serve as an Assistant Editor in animation editorial. I'm very excited for what these next few months hold (especially since the 1st Assistant Editor is another one of past my Pixar mentors!), and getting to really dig my teeth into this project.

Pilot, I thank you from the bottom of my heart for a fantastic first full time job. It was a great learning experience and a time of growth that improved both my post skills, and confidence in myself. You will be greatly missed.

Driving Along

A few weeks ago, a spot Pilot created for BBC America and Mercedes-Benz called the "Mercedes-Benz Social Adventure" premiered. It was meant to get viewers excited about the new C-Class Coupe through the posts of a group of hand selected Instagramers that captured fun pictures of the car in different areas around Southern California. I acted as Assistant Editor on this piece, and was so thrilled to actually see it be featured on the official Mercedes-Benz USA Facebook page and have it air on television.

The biggest challenge for this project had to be up-rezing for delivery and working with mixed video resolutions. When we shot the spot, the car we used was a dark navy blue. Unfortunately, the footage that Mercedes provided for us to cut with featured a black car. As a result, any shot of the car that we captured had to be color corrected to a matching shade of black. Because of this, I eventually had a mixture of 1080p and 2K shots of the car; some from Mercedes and the rest from our colorists. However, because we were cutting in AVID, the question became how to maintain the resolution of the new car shots. While I could have easily just imported them at a higher resolution such as DNxHD 145, I was worried about the 2K footage looking compressed.

To solve this, I AMA linked the entire sequence back to their high res source files and applied any LUTs and additional color corrections to match the original sequence. My initial course of action was to just export out an EDL and then link up and export the sequence from Da Vinci Resolve. However, the issue came down to having a proper Broadcast Safe Filter to apply to the footage in Resolve. My company uses a custom filter created in AVID to throw on top of all of our deliveries. With this in mind, I knew that even if I exported out of Resolve, I'd have to bring the file back into AVID to apply the filter. Being pressed for time, I was unable to work with my Post Supervisor to create a new filter in Resolve. As a result, I settled on over cutting the sequence with AMA linked HighRes footage. It did take a while, and I'll admit it didn't feel super efficient, but it allowed the spot to be delivered on time and at the best resolution possible.

This spot was a fantastic group effort and I'm honored to have been a part of it. Hope you enjoy watching the final product!

Puzzling

Recently, my family and I have started to spend time putting together puzzles. We began with one that was 750 pieces, but have since then graduated to 1000 and 2000+ sized puzzles. In constructing these puzzles, it got me thinking about the editing process.

Traditionally, you begin a puzzle by putting together all the edge pieces. They're easy to find and, once connected, show you how large the completed puzzle will be. While my family is able to pick out most of these pieces shortly after opening the box, we always end up missing a few here and there. Likewise, when starting to edit a project, you need some sort of blueprint or groundwork to build upon. This can be in the form of a script, or even some written down ideas or pitches. But, like constructing a puzzle's frame, these editorial foundations may be incomplete, with stories and concepts often tweaked later down the line.

If upon my initial sifting of the puzzle pieces I'm unable to pick out all the edges, I tend to jump into filling in the middle, knowing that as I push forward, the sea of jagged shapes will reveal the smooth, stray ones I need. Editing also requires a lot of moving forward and back. You construct each scene on its own, but continue to keep the overall story and motivations of the characters in mind with every cut. If you ever feel that an actor's performance in a previous scene is inconsistent with how the later ones are playing out, you can always go back and adjust for a stronger edit, and in turn, a clearer and more solid film.

One of the puzzles my family and I completed

When the last piece is finally placed in the puzzle, you get a chance to sit back and marvel at your handiwork. You take a few pictures, talk about maybe framing it, and, inevitably, start thinking about buying another one to begin the process all over again. The thrill of crafting something out of the seemingly incongruent is what draws me to editing, puzzles, and even programming. You're given building blocks that look insignificant and useless on their own, but, when mixed together, make a product that would buckle if even one of them was out of place.

New Creations

It's that season again! Time to refresh my Editorial Reels. It's out with the old, and in with some fresh, new material.

My most recent addition is a short animatic that I helped cut and mix for my sister. She decided to create a storyboard sequence based off of one of the comics in her "Nickel a Day" series where she recounts funny incidents from her daily life. I won't spoil the story for you, but I will say it has to do with a certain colorful, natural beauty in the sky. It was a lot of fun getting back to editing again, working on making my cuts tighter and more seamless to move the story along. I'm hoping to cut more sequences in the future and do more collaborations to keep my skills up.

Hope you enjoy viewing these updated reels!

Movie Time!

Grab some popcorn and a comfy seat everyone! I am very happy to announce that all three of the films I edited last year as part of my Senior Thesis (Prism, Doppelganer, and For Jacob) are now available online for viewing. I am very proud of the teams I had the pleasure of working with, and I hope you enjoy the collective fruits of our labor.

Dan Warner is a desaturator, tasked with sapping beauty from the world in a future where color is used as energy. (Directed by Jackson Miller)

-SEMIFINALIST in the 42nd ANNUAL STUDENT ACADEMY AWARDS
-63rd ANNUAL MPSE GOLDEN REEL NOMINEE VERNA FEILDS AWARD
-SAG 2015 LA SHORTS SHOWCASE
-AUDIENCE AWARD for BEST SHORT NARRATIVE at PRESCOTT FILM FESTIVAL 2015
-JURY AWARD for BEST COLLEGE SHORT FILM at CINEQUEST FILM FESTIVAL 2016
-JURY AWARD for BEST SCI FI at LAGUNA FILM FESTIVAL 2015
-OFFICIAL SELECTION at HOLLYSHORTS FILM FESTIVAL 2015
-OFFICIAL SELECTION at SKYLINE INDIE FILM FESTIVAL 2015
-OFFICIAL SELECTION at LONESTAR FILM FESTIVAL 2015
-COLLEGIATE SHOWCASE at NEWPORT FILM FESTIVAL 2016
-2015 DMA AWARD for BEST VFX (DODGE COLLEGE OF FILM AND MEDIA ARTS)
-Featured on Film Shortage 2016
-Featured on shortfil.ms 2016

A little girl’s relationship with her inattentive Father is changed for the better after an eerie and dangerous encounter at the neighborhood playground. (Directed by Carly Lambert)

-Los Angeles Cinefest's Official July Selection 2015
-29th Braunschweig International Film Festival Official Selection
-Official Selection Woman Up Independent Film Festival 2015
-Best Drama American Motion Picture Society Film Festival 2015
-Big House LA Entertainment Festival 2015

After his mother is arrested, a young man is forced to partake in a robbery in order to protect his little brother, Jacob. (Directed by MacMullin Freeman, password: jacob2015)

What's Up?

This past Saturday, February 27th, Prism was honored at the Motion Picture Sound Editors' Golden Reel Awards, being nominated for the Verna Fields Award in Sound Editing for Student Film Makers. I continue to be amazed by my team and the audience reception to this short. While the journey may have been rough to make this film a reality, the response has made it all worth it.

Production on AOI has begun to slow down a bit due to having to make larger story tweaks, as well as scheduling conflicts between myself and my sister. We hope to be back at it though soon enough, steadily working to piece together this fun project!

Photo Cred: MPSE Website (www.mpse.org/golden-reel-awards)

Piece by Piece

Photo Credit: Karina McBeth

My sister and I have recently started collaborating on a webseries called, AOI. At the moment, it is slated to consist of a series of 13 animatic "episodes," with my sister providing the storyboards, and me doing the editing and sound design.

After creating and tweaking a rough outline of the story, my sister began boarding Episode 1. Once she completed her first pass, she handed the storyboards over to me to start editing in AVID. As I went through the cut, I made Editorial suggestions to my sister, such as removing whole scenes and adding in beats to help move the story along. My sister is currently working on revisions for Episode 1 as well as the storyboards for Episode 2. I will continue to post updates about our progress as the months go on. If you want daily updates about AOI however, you can also check out my sister's blog.

This week I was also added to PILOT's official website. I've been with the company for a good few months now, and am greatly enjoying it there. I am thankful for the challenges that have come my way, being stretched in my skills as an Assistant Editor and learning to be more observant in my work. Be sure to check out the rest of the team on the website as well. They're a fun bunch who are a joy to work with each day.

The Trek

(Left to Right: Matthew Rebong, Jackson Miller, Richard Andrews, Amy McBeth)
Photo Cred: Jackson Miller

On Saturday, August 22nd, Prism premiered at the HollyShorts Film Festival in Hollywood. It was the first film festival I've ever gone to, and was quite exciting! Especially since I was going to support a film that I had been a part of. Alongside Prism, my team and I got to view a handful of other great shorts before we briefly talked about our film in front of the audience. We received a lot of compliments from viewers following the screening, with many intrigued that the short was entirely made by students.

Recently, I also found out that Doppelgänger is going to Germany to be part of the Braunschweig International Film Festival. I will be unable to attend, but my director will be going, and I look forward to hearing how it goes!

Festival Time

With the rush of thesis over comes the next step in the student film process -- the Festival circuit. Recently, I received word that Prism has begun to make its rounds, and has been accepted into the Screen Actors Guild Foundation LA Shorts Showcase, the Prescott Film Festival (going on now), and the HollyShorts Film Festival. The film has also caught the attention of the Academy and is now a Semifinalist for the Student Academy Awards. It's been quite surreal and exciting to see the response and watch the film take off. I am extremely proud of the team and am thrilled to see what these next months hold.

Grand Finale

Link: Prism Facebook Page
Prism (2015) Copyright by Jackson Miller, David Reynolds, & Chris Purse

This past Thursday, May 14th, the third and final thesis film I edited this year premiered. It was the first VFX film I have ever cut, and I am pleased with how it eventually turned out. Our visual effects team did a great job at creating a believable world within the time they were given, and our audience seemed to appreciate their efforts. It was the film I spent the most time with this year, and served as the biggest learning curve in terms of communication and designing a workflow that accommodated both Editorial as well as the visual effects artists.

As this film enters the festival circuit, I am interested to see how it fares. I hope to stay in contact with the team I worked with, especially the director, as I feel given a story that we have more time to develop, we can create something even stronger. Working on this film was an experience I will truly never forget, and I am glad to have been given the opportunity to be a part of it.

The Pursuit

For the past few weeks, I've had the opportunity to delve into some in-depth job hunting. Thanks to one of my mentors, I have a list of places that I've been scouring every day for updates on new jobs and opportunities. My goal has been to gain enough hours as an Assistant Editor to enter the Motion Picture Editors Guild, and hopefully find work in Animation Editorial as a result.

But that's getting ahead of myself. I still have to graduate after all!

So far, I've been able to talk to a Director of Post Production and an Editor about potential work and any advice they have for a budding editor. They've been so kind and I truly appreciate the honesty they've shown towards me, laying out the nature of the industry and instructing me on where would be good places to start out.

This Friday, I am going in for an interview for a post house that does trailers for feature films and documentaries. The reality of going in to talk about an actual position versus an internship is slowly starting to sink in. No longer am I going to be a student searching for experience, but an adult looking for a place to apply the knowledge I have in a professional setting.

This search can be a bit daunting at times, but I'm keeping my head up and praying God brings along a job that I can use to glorify Him.

Find the Solution

As part of my Editing Emphasis for Dodge College, I am required to cut a handful of Senior Thesis short films. Wanting to challenge myself outside of my comfort zone, I decided to sign on to a Digital Arts VFX Sci-Fi film, a psychological thriller, and a drama. As of now, the VFX and thriller films are in post-production, with the drama scheduled to shoot near the end of February.

The VFX film entitled, Prism has led me to dive deeper into AVID's effect and compositing features, as well as learn how to collaborate with a director to creatively restructure a story. One of the main characters, LARS, is a completely computer generated flying robot who interacts with the film's lead and the environment. As I did not receive any pre-vis from the VFX team, I needed to create it manually within AVID. Using various 360 degree views of LARS, I would keyframe his image to simulate floating. In handheld and tracking shots, I made use of AVID's tracking tool, mapping LARS to the camera movement. With the addition of dialogue, this temporary LARS worked nicely for screenings and also allowed my director to communicate more clearly to the VFX team of how he wanted LARS to move around the screen and be animated.

Following a screening for the Dodge Thesis Committee, my director and I received a handful of notes regarding the logic and overall tension of the film. While moving around various scenes and beats was familiar to me to address the notes given , what came as a surprise was the option of actually creating entirely new shots out of the footage we had. For example, in the first scene we wanted to establish that the main character, Dan, is trying to hide his pastel drawings from LARS. In the original scene, we had an over the shoulder of Dan drawing and then jumping back when LARS comes up behind him. However, the papers can still be seen on the desk in front of him. We decided to make use of Dan's backwards movement to imply him pushing away his drawings, having the VFX team then comp in a blank table top from a different set up. The process reminded me of David Fincher's approach to editing. A few months ago, an Assistant Editor who worked on Gone Girl came to visit my Editing Thesis class. During his presentation, he showed us a short shot comprised of performances that were comped in from different takes. It had never occurred to me until that moment the true power the editor had to directly mold the performances and images presented on screen.

Recently, I have been working closely with my director on my second thesis, Doppelganger. The film was shot and written in a way that relies heavily on the cut hiding or presenting specific information to the audience. As Doppelganger is comprised of three constantly shifting perspectives, I had to follow the script's writing to a T. Each line of prose dictated a cut, proving to be a bit more challenging than I had originally anticipated. My usual approach to editing includes analyzing the script to determine which setups I should make use of to evoke an emotional response from the viewer, and in turn, best tell the story. However, with Doppelganger, I quickly realized the cuts were less motivated by connecting the viewer to the characters, and more showing how one character's actions influenced another. This is definitely one of the more experimental shorts I've cut, and I'm looking forward to seeing how people react to it during screenings.